
MAKING A SIMPLE VIEWMODEL AND PUTTING IT INTO GARRYSMOD
[list][*]ACT_VM_PRIMARYFIRE[*]ACT_VM_SECONDARYFIRE[*]ACT_VM_DRAW[*]ACT_VM_HOLSTER[*]ACT_VM_RELOAD[*]ACT_VM_IDLE[*]ACT_VM_DRYFIRE[/list]Assigning animations to these activity's will cause your weapon to come to life in the source engine.
This list is what the engine uses to call animations in a viewmodel. Obviously not a complete list
There is several animations that need to be made for a view model to look nice, but truthfully you don't need any animations.
there's no special bones or collision models, hell the only thing you need to know is how to include animations into a QC.
First of all I'd like to tell you how view models work so you can realize how easy it is. Then I'll tell you how I make view models and some tips on it.
I'm not good at tutorials, but lots of people need help with this.
Last edited by Naelstrom; 12th September 2010 at 12:18AM.
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